Grzegorz Potrykus
About
Over 8 years of experience in game software development as programmer.
8 years in Unity and 2 years in Unreal Engine on which I am now mostly focused on.
With a wealth of experience in transforming design concepts into gameplay, I thrive when tackling new challenges and realizing ambitious visions.
Worked as programmer in small team from very beginning on successful indie rpg PC title - Tower of Time.
After successful launch I continued as senior programmer on much more ambitious production - Dark Envoy.
Recently I worked on unannounced action RPG title on Unreal Engine 5, heavily utilizing GAS system and Lyra project.
Consider myself as generalist programmer - extensive experience in a rapidly growing studio required wearing many hats and engaging in various phases of the production process, from conceptualization, through rough development - to the final releases.
Extensive practical experience in such areas as procedural generation, characters AI, quest mechanics, performance optimization (CPU, multithreading, memory usage), editor tools, continuous integration, 3rd party tools integration & maintenance. Supported multiplayer & networking features.
Leaded quest scripting team for 2 years - in parallel to coding duties.
Expertise
- Gameplay Programming
- Unreal Engine
- Unity
- Continous Integration
- C++
- C#
Commercial Experience
Secret project
Unreal Engine Programmer
2024 - present
I led the development of a new project on Unreal Engine 5.3, focusing on creating a vertical slice for a TPP Action RPG roguelike game centered around combat. My responsibilities included establishing an effcient development environment for the team and developing core features of the early prototype.
Dark Envoy
Senior Unity Programmer
2018 - 2024
After successful launch of Tower of Time, we started to work on even more ambitious RPG title with multiplayer co-op, procedural generation, in-game cutscenes and much deeper rpg progression mechanics.
Tower of Time
Unity Programmer
2016 - 2018
Tower of Time was first project in game dev I've worked on in newly emerging game studio Event Horizon. During that time I was still studying on University so it was part-time job mostly. I was chiefly responsible for gameplay programming and tools in small team of 4 programmers.
Education
Gdańsk University of Technology
Bachelors Degree in Computer Science
2014 - 2018
Recent Works
Here are commercial projects I have worked on. Feel free to check them out.
Tower of Time
Tower of Time was first project in game dev I've worked on in newly emerging game studio Event Horizon. During that time I was still studying on University so it was part-time job mostly. I was chiefly responsible for gameplay programming and tools in small team of 4 programmers.
- RPG
- Tactical
Dark Envoy
After successful launch of Tower of Time, we work on more ambitious RPG title with multiplayer co-op, procedural content generation, cinematic in-game cutscenes, voice over and much deeper rpg progression mechanics.
Technical areas in which i participated the most:
Procedural Content Generation
AI behavior trees & tools
Tools to enhance designers workflow, 3rd party tools integration and maintance
Combat & quest gameplay mechanics
CI (Jenkins) - automated builds and tests
CPU optimizations
- RPG
- Multiplayer co-op
Since Day One
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- Website
Sand Dunes
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- Illustration
Minimalismo
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- Branding
- Product Design